In my last post, I described my “anti-teaching” philosophy that led me to experiment with different ways of teaching cultural anthropology in very large introductory classes. So far, the most radical and intensive experiment I have tried is the “World Simulation.” In this post I will briefly discuss some of the background of the simulation and then discuss how our “world” is constructed prior to the actual simulation itself. This project is a major work in progress, of which I can no longer claim to be the sole author. Many of the 1000+ students who have been a part of the simulation over the past 2 years have added innumerable remarkable ideas that have since been incorporated.
I first thought about doing the world simulation when I discovered the Pandya-Chispa game used by the Peace Corps (with other variations used in various leadership and diversity training seminars). In this activity, people are split into two groups and each group gets their own handout describing their “cultural norms” which tell them how to interact with outsiders. The two groups then try to interact using their different cultural norms, resulting in misunderstandings, difficulties, etc. This creates a platform to discuss the challenges and importance of effective cross-cultural communication. I used this game with my students as an “ice breaker” and then started wondering what it might look like if we just expanded it to simulate the entire world.
About 6 months ago I discovered I wasn’t the only one who has ever tried this kind of thing. Starting in the 1960s, Buckminster Fuller created a “World Game” which is similar to the simulation we do here. Fuller created the game with the noble cause of critiquing “cold war games” by challenging participants to find a way to make “the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or the disadvantage of anyone.” The development of his World Game has since been picked up by o.s. Earth, which will do a Global Simulation Workshop for you for $3,500 – $8,000. From what I can see on their website, the simulation looks great, but it is designed for 3 hours rather than a full semester. Because of this, it misses out on the most important part of the simulation. As my TA Kevin Champion noted, most of the learning comes from building it, setting it up, and designing it, not in its performance. While I provide guidance in the form of lectures, readings, handouts, and basic rules, most of the actual construction of our imaginary world is done by the students themselves.
I have found that every little piece of the simulation raises questions for the students and me. I find myself asking questions and pursuing information I would have never otherwise pursued, and it all feels extraordinarily relevant and important because it is all fitting into that big picture question about how the world works and why it is the way it is. Why are some people so rich and others so poor? Are the two related? In what ways? How can it be that we produce enough food to go around and yet some people are starving? How will we, as the human species, survive the next 100 years (or 1,000 or 10,000 or 1 million years)? It’s like taking Yali’s Question and pursuing it both as it was taken by Jared Diamond (How the West won) and how it was (more correctly) understood by Gewertz and Errington (Why the West thinks they won and how they – perhaps unconsciously – ensure that they keep on “winning”). All the while I’m wondering (and I hope my students are also wondering) whether or not these are really the right questions to be asking – or if there might not be better, more productive questions to ask.
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