Last month, a New York Post article about video games being like “digital heroin” for kids caused a bit of an uproar. The article describes a young boy losing interest in reading and baseball in favor of Minecraft, increasingly throwing tantrums until late one night his mother finds him in a catatonic state. Many have refuted this article as based on suspect evidence and even as a plug for the author’s addiction recovery center, noting the human tendency to treat new technologies—especially those used by children—with hysteria. It’s just the latest in the “screen time” debates.
But beyond scaremongering, what does screen time and immersion in digital worlds actually mean in terms of child rearing? Continue reading