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	<title>hacker &#8211; Savage Minds</title>
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		<title>Hacker and Drone Training as Ethnographic Fieldwork</title>
		<link>/2017/07/03/hacker-and-drone-training-as-ethnographic-fieldwork/</link>
		<comments>/2017/07/03/hacker-and-drone-training-as-ethnographic-fieldwork/#comments</comments>
		<pubDate>Mon, 03 Jul 2017 13:33:40 +0000</pubDate>
		<dc:creator><![CDATA[Adam Fish]]></dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[digital media]]></category>
		<category><![CDATA[drone]]></category>
		<category><![CDATA[hacker]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[professionalisation]]></category>

		<guid isPermaLink="false">/?p=21833</guid>
		<description><![CDATA[Recently, I enrolled in two multi-day training workshops in the United Kingdom with the pretense of gathering ethnographic data about emergent cultures of practice surrounding new technologies. The first was an ethical hacking workshop in Manchester&#8211;where we learned how to “ethically” use malware to examine, test, and ultimately penetrate and control computer servers. The second &#8230; <a href="/2017/07/03/hacker-and-drone-training-as-ethnographic-fieldwork/" class="more-link">Continue reading <span class="screen-reader-text">Hacker and Drone Training as Ethnographic Fieldwork</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><span style="font-weight: 400;">Recently, I enrolled in two multi-day training workshops in the United Kingdom with the pretense of gathering ethnographic data about emergent cultures of practice surrounding new technologies. The first was an ethical hacking workshop in Manchester&#8211;where we learned how to “ethically” use malware to examine, test, and ultimately penetrate and control computer servers. The second was a class to acquire a certificate to be able to conduct commercial drone flights. These experiences revealed interesting insights into the process of professionalisation as well as contemporary ethnographic methodologies. I will briefly theorise the process of professionalisation, how this happens, why it is interesting, and why training-as-ethnography is an important place to participate in this process.</span></p>
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<p><span style="font-weight: 400;">Computer hacking, cracking and data exfilitration&#8211;as well as the piloting of small umanned aerial vehicles&#8211;once seemed as practices liminal, even subversive, to the state. Presently these activities are being reframed by criminal codes, appropriation by state services, and cooptation by commercial entities. This process can be labeled as professionalisation wherein the state defines legitimate work practices through pedagogy. In the process, binaries are generated, legal courses of actions defined, and insiders and outsiders differentiated. Courts, cops, and criminal codes reinforce the status quo. An industry of pros blossoms. But how does this happen and what is anthropologically interesting about this process? </span><!--more--></p>
<p><span style="font-weight: 400;">The process of professionalisation attempts to transform unmitigated and potentially threatening acts. It works to sanitise folk craft. The desired effect is to eliminate outliers by barring alternatives and disruptions. In the process, a duality is constructed of right and wrong. The very notion of subversion is created as a hegemony is defined and counter-hegemonic actions explained and criminalised. </span></p>
<p><span style="font-weight: 400;">Creating safety and diverting away from crisis are classic public motivations for the development of professional pedagogies, institutions, and discourses. Legislators can prove that they are enacting pertinent laws to address modern-day concerns for health and well-being. Private businesses position themselves to work alongside the hegemony and celebrate the move to clean-up the wilderness. The new industries hire lobbyists. Former hobbyists have the option of joining the formalised process, be subversive and illegal and continue to do their work without approval, or give up and do something else.</span></p>
<p><span style="font-weight: 400;">With our dominant emphasis on alternative ways of life, I think we tend to romanticise in the amateur in anthropology. Motivated not by fiscal gain or social ambition, the amateur appears more authentic, self-motivated, an agent of their own destiny, a harbinger of history, and a driver of what-is-to-come. Likewise, in media studies&#8211;while it is thankfully becoming somewhat out of style now&#8211;there is a tendency to celebrate peer-production, the wisdom of the crowds, and others processes of user-generated productivity. Once something is professionalised it loses an aura of the raw and the real and becomes something over-cooked and predictable. This is as true as when a ritual is performed out of context and for touristic spectacle as when a formerly independent movie studio is bought by a major studio. We mourn this loss and the end of independence. The new may continue to emerge out of hackneyed older practices and something novel may arise again out of the old but for the meantime, or perhaps only in fetishistic retrospection, the process of professionalisation often looks commercial and tacky. </span></p>
<p><span style="font-weight: 400;">While there have always been hackers able to exfiltrate data from foreign servers working for the governments of the world, we commonly think of hacking as a tool of the weak. But with the nomenclatural addition of “ethical” to the word “hacker,” and the seeding of the idea of the development of ethical hacking certificates and courses, a cottage industry of private citizens transforming the offensive practices of cybercriminals and hacktivists into actions capable of not challenging but rather reinforcing the powers of the state has developed. The state designs its own hacker divisions in the CIA, FBI, NSA and beyond and military subcontractors recruit their hacker personnel. Politicians then legalise state-hacking and illegitimise hacktivist hacking. The problems of hacker professionalisation are obvious and the paradox is obnoxious: state’s legally hack hackers who illegally hack using the same skills and in some instances the very same hacked software as the legal state hackers. What is good for the goose is bad for the gander.</span></p>
<p><span style="font-weight: 400;">Likewise, for a brief period of time the piloting of small unmanned quadcopters was the remit of early-adopters playing with barely fit-for-purpose rigs, precariously attached video cameras, and crash-prone software. But with the proliferation of dangerous near-collisions with passenger aircrafts, buildings, people, and animals regulation of this former hobby became inevitable. Pairing the wildness of this amateur craft with the perceived profitability of drone applications for package delivery, internet provisioning, lands and animal survey, and surveillance and the moment is ripe for professionalisation. Politicians enter the fray, meet with the dominant players in this market&#8211;the drone manufacturers&#8211;and together they craft self-regulatory bills that exclude more experimental drone activity while enshrining themselves as the legal forebearers of the future of the atmosphere. Like hackers, will amateur drone hobbyist have to go underground or undertake expensive training and be interpellated in the process? </span></p>
<p><span style="font-weight: 400;">Both hacking and drone piloting are undergoing similar processes of professionalisation. (Unsurprisingly, the military plays an important role in sanctifying the new industry in both the hacking and drone cases.) These and other temporally-unfolding efforts towards professionalisation are important because they reveal the processual nature of cultural change in tangible ways. In hacking and drone piloting it is possible to see, analytically speaking, clearly demarcated phases of amateurisation replaced by professionalisation. Such finely drawn stratigraphies of practice and knowledge are enviably viewable from the perspective of the trainee. These are often rare to behold caught up as we are fetishising the now, duped by the immediate erotics of fieldwork, and seduced by the brilliance of new technologies.</span></p>
<p><span style="font-weight: 400;">Trainings are paid immersive events wherein individuals partake in the process of becoming professionalised. While expensive and at times exhausting, such events offer unique opportunities to tangibly participate in the cultural and historical process of professionalisation. It is here in a fablab in Manchester where the malware code hits the compiler and becomes a tool for hegemonic defense, state expansion, and subversive occlusion. It is here in a conference center in Glasgow that the chaos and fun of drone piloting is formalised by health and safety protocols adopted from the British Royal Air Force. </span></p>
<p><span style="font-weight: 400;">Trainings are usually quite formalised and busy and therefore do not allow for the ad hoc interactions where much valuable ethnographic experience develops. But because of the multi-day nature of trainings, the lunches, dinners, coffee-breaks, and other liminal moments there are opportunities to break through the formality. Regardless, undergoing the apprenticeship displays a commitment to an informant’s craft that can build important rapport. Beyond the benefits of befriending research subjects, trainings are an ideal place to participate in the pedagogy of professionalisation. As culture reformulates through formal and informal means, professional trainings are a way of witnessing the formal teaching of the first traditions of an industry. What gets canonised and what is pegged for exclusion and rejection? What intellectual and practical traditions does the emergent professionals draw from? How serious and difficult is the training? Is it authorised by an governing institution, a professional body, or the state or is it preempting state regulation? These are all questions whose answers reveal how professional guilds emerge through formal educational praxis. Trainings provide a valuable mode of participating in events that make history, concretise industries, and solidify the grounds for new traditions. </span></p>
<p><span style="font-weight: 400;">In two additional posts I am going to analyse the professional trainings I underwent, one on commercial drone flying and another on ethical hacking, in greater detail.  </span></p>
]]></content:encoded>
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		<title>anthropology + design: silvia lindtner.</title>
		<link>/2014/02/21/anthropology-design-silvia-lindtner/</link>
		<pubDate>Fri, 21 Feb 2014 22:33:56 +0000</pubDate>
		<dc:creator><![CDATA[Rachel]]></dc:creator>
				<category><![CDATA[Guest blogger]]></category>
		<category><![CDATA[Invited post]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">/?p=1860</guid>
		<description><![CDATA[[This post is part of a two-week series featuring interviews with designers reflecting on anthropology and design.] SILVIA LINDTNER. DIY maker, hacker, and ethnographic design researcher. ANTHROPOLOGY DESIGN. Many disciplines and fields often work with competing notions of what counts as design, claiming authority over the term, practice, and definition. Think for instance about efforts &#8230; <a href="/2014/02/21/anthropology-design-silvia-lindtner/" class="more-link">Continue reading <span class="screen-reader-text">anthropology + design: silvia lindtner.</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><em>[This post is part of a two-week series featuring interviews with designers reflecting on anthropology and design</em><em>.]</em></p>
<p>SILVIA LINDTNER. DIY maker, hacker, and ethnographic design researcher.</p>
<a href="/wp-content/uploads/2014/02/silvia-13.jpg"><img class="alignnone size-medium wp-image-1937" alt="silvia 13" src="/wp-content/uploads/2014/02/silvia-13.jpg?w=300" /></a>
<p>ANTHROPOLOGY   DESIGN.</p>
<p>Many disciplines and fields often work with competing notions of what counts as design, claiming authority over the term, practice, and definition. Think for instance about efforts in critical design (e.g., Dunne &amp; Raby 2007) and the strong oppositions its practitioners often make to product design. Critical design is aimed at engaging people in critical ways with commonly used products. As Jeff and Shaowen Bardzell illuminate, critical design is positioned in opposition to affirmative design—the latter considered as “the common practice, and this practice is amoral and ultimately a dupe for capitalist ideology, while critical designers are described as moral agents who seek to change society for the better” (Bardzell &amp; Bardzell 2013).</p>
<p>It is important to not shy away from the politics of design, or to brash aside such heated debates over definitions, terms, and authentic practices–many of which are legitimizing efforts of new approaches in an overly competitive market (both industry and the academy). The question is how to engage the politics of design in a way that remains open to multiple viewpoints and approaches. At numerous times in my research, I have heard people argue that the process of making and designing itself is apolitical. There is much that refutes such statements–think for instance of questions of labor when we turn towards sites of production that manufacture the technological products we use on a daily basis, or listen to debates of hackerspace members over what counts as hacking versus making versus product design. What is important here is to consider the differences that lie in designing as a mode of inquiry, a leisure practice, or central to one’s profession and livelihood.</p>
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<p>Returning to the topic of critical design, then, we might ask: can making and designing for a living also be critical? In which ways? How does critical design in production differ from the kind of critical design we know today? (i.e., shown off to a fairly exclusive audience in a contemporary art museum?) In that sense, for me processes of designing and making have always been more interesting than design with a capital D. There is a tendency in the social sciences to focus on studying the designed artifact—the thing out there and imbued with values and meaning by its creators. In my work, I have been focusing on the processes that goes into making a thing: all the way from tinkering, prototyping, sketching, printing, over writing, talking, pitching, to manufacturing, bargaining, testing, selling,… I consider many of the makers I have encountered in this research critical designers in that sense that they challenge a particular status quo, intervene in existing structures of power, and engage critically with societal and technological questions. Their process of designing is simultaneously affirmative and critical. They are simultaneously driven by (1) making a profit, intervening in the world, and making it a better place, as well as (2) participating in a global market economy of tech innovation and disrupting it (I have written about this in greater detail here: Lindtner 2014).</p>
<a href="http://ethnocharrette.wordpress.com/the-project/"><img src="/wp-content/image-upload/silvia-2-254x300.png" alt="silvia-2"  class="aligncenter size-medium wp-image-15291" srcset="/wp-content/image-upload/silvia-2-254x300.png 254w, /wp-content/image-upload/silvia-2-869x1024.png 869w, /wp-content/image-upload/silvia-2.png 950w" sizes="(max-width: 254px) 100vw, 254px" /></a>
<p>WHY NOW.</p>
<p>What we might need today is a contemporary version of participatory design (PD). Originating in Scandinavia, the collection of methods known as participatory design aim to engage workers in co-determining the computational systems that might be introduced into their workplaces (Kensing &amp; Blomberg 1998). This approach to engage the user into the design process has found broader uptake in corporate design methods, such as human-centered design, that are often based on methods borrowed from fields such as anthropology. The original political agenda to empower workers has turned into what Tom Boellstorff (2008) calls “creationist capitalism”—a form of “user participation” that gets people to adopt and spend money on a technology by being involved in creating content, writing code, and sharing information. The most notorious example of this is social media platforms, such as Facebook and Second Life.</p>
<p>So taken together, the fields of anthropology and design have already “met.” Ethnographic methods are used to better target product designs towards user needs (and increased sales), and design methods are used in anthropological research and training (e.g., The Ethnography Center at UC Irvine &#8220;<a href="http://ethnocharrette.wordpress.com/the-project/">Ethnocharrette</a>&#8221; project). Not all of this has gone so smoothly as Boellstorff reminds us with his notion of creationist capitalism. In neither field of anthropology nor design do we find much of an in-depth engagement with the more critical and reflective approaches that the other discipline offers. Simply put: design draws upon participant observation, but not the writings after anthropology’s critical turn. And anthropology is interested in what design fields have to offer in terms of creativity, rapid ideation, and material engagement, but not in terms of critical reflection on the politics of design.</p>
<p>I propose a turn towards reflexive and critical approaches in both anthropology and design. It might be worthwhile to bring into conversation and develop a shared methodological frame based on efforts such as critical technical practice (Agre 1997), critical making (Ratto 2011), reflective design (Sengers et al. 2005), and ongoing reflections on authority and collaboration in anthropology (Marcus 2000, Kelty 2009).</p>
<p> </p>
<p>WHAT I DO.</p>
<p>Both design and anthropology are an art of inquiry. They set up a relationship with the world, rather than a distanced view from an academic position. Working with makers, hackers, and tinkerers provides me with the opportunity to explore, on an even deeper level, productive processes (i.e., what goes into making or manufacturing a thing) as forms of inquiry and knowledge production.</p>
<p>I research cultures of technology production, with a particular focus on contemporary DIY (do it yourself) maker and hacker cultures. Over the last four years, I have explored, for instance, the proliferation of the maker movement and its intersections with manufacturing and industry development in China. I have conducted multi-sited ethnographic research as well as DIY maker workshops, maker conferences, and media productions, mostly in different cities in China, but also (although with less intensity) in the United States. I pay particular attention to the ways in which local maker cultures are tied into a global reorientation towards digital fabrication, hardware production, and physical materials. DIY makers in China, for instance, situate their work in relation to a history of open manufacturing (shanzhai 山寨) common to the Southern regions of China as well as in relation to a global maker movement and start-up culture (e.g. Lindtner 2014).</p>
<p>With a background in digital media and interaction design, an essential aspect of my ethnographic research has always been a deep engagement with people’s technology practices. This means that as part of my fieldwork, I also participate in the making of things, which has included the production of a short film about an open innovation and co-working model XinDanWei in China, the co-organization of conferences and research projects as well as co-authorship with makers and artists (e.g. Lindtner &amp; Li 2012; Hertz &amp; Lindtner 2014).</p>
<figure style="max-width: 320px" class="wp-caption alignnone"><a href="http://www.transfabric.org/"><img alt="" src="/wp-content/image-upload/P1210134.jpg" /></a><figcaption class="wp-caption-text">&#8220;Innovate with China&#8221;</figcaption></figure>
<p>METHODOLOGY<br />
Both anthropology and design provide me with toolkits to “study with,” in Anthropologist Tom Ingold’s sense of the term (2013). By “study with,” Ingold emphasizes the difference that lies in “study about” versus “study with,” the former being primarily transformational and the latter largely documentary. The kind of anthropology I feel aligned with and the kind of ethnographic research I conduct have always entailed a process of “making with:” studying with, working with, writing with, and learning with, rather than studying or writing about.</p>
<p>Let me elaborate on what I mean by “making with” here. In early 2013, I had a several months long ethnographic engagement with a growing start-up scene in and around Shenzhen, a city in the Southern regions of China. The last years have seen a rise in hardware accelerator and incubator programs that invest in hardware start-ups and bring them to China in order to turn DIY maker ideas into end-consumer products (see more on this here: Lindtner et al. 2014). The vision that many of the start-ups share, from both China and abroad, is a commitment to empower others who are less familiar with the inner workings of technology and hacking (i.e., their own appropriation and modification of the products they own). They share this vision with the makers and hackers of earlier generations working on human-computer interaction, invisible computing, and tangible interfaces, who began by building prototypes of wearable computers, embedded systems, and Internet of Things. The visions of seamless computing by Mark Weiser (1999) or Ishii and Ullmers’ early work in tangible computing (1997) come to mind here. Many of the hardware start-ups that spin out of hackerspaces, universities, and maker initiatives today are implementing these earlier visions and prototypes of invisible computing, turning them into actual products by partnering with small- to large-scale manufacturers.</p>
<p>By “making with,” I wish to highlight the collaborative process central to design, something that I have found to be rarely taken up in anthropology Despite anthropology’s interest in design methods and cultures of design, the focus often remains on things like engagement with materials, brainstorming, fast data generation, etcetera. Designing is fundamentally a collaborative practice that frequently involves a multitude of stakeholders. For instance, the start-ups I worked with as part of my fieldwork in Shenzhen did not simply hire a factory that made products for them. Rather, designing a product entailed visits to the factory on a weekly basis where the start-ups and the factory workers together explored different materials, the affordances of different machines, and electronic circuitry for a given product. These collaborations on the factory floor slightly altered the original design, often improving it. When people talk about design, they rarely talk about these interactions fundamental to production, a process often considered as post-design. By “making with,” I wish to highlight first, that production and industrial fabrication is an essential aspect of design, and second, that it is accomplished through partnerships and collaborations.</p>
<p>ON COLLABORATION.<br />
An essential aspect for me in this approach of “making with” is also the collaboration on writing and media productions. Much of my writing (academic and otherwise) is collaborative, a practice common to many technology research and design fields. Two of my recent projects are:</p>
<ol>
<li>A handmade zine that Garnet Hertz and I produced in collaboration with the members of the New York City-based hackerspace NYCResistor:</li>
</ol>
<figure id="attachment_1870" style="max-width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2014/02/silvia-3.jpg"><img class="size-medium wp-image-1870" alt="Pop-up spiral in the middle of the zine. Inspiration was the vending machine at the hackerspace." src="/wp-content/uploads/2014/02/silvia-3.jpg?w=300" /></a><figcaption class="wp-caption-text">Pop-up spiral in the middle of the zine. Inspiration was the vending machine at the hackerspace.</figcaption></figure>
<figure id="attachment_1871" style="max-width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2014/02/silvia-4.jpg"><img class="size-medium wp-image-1871" alt="Old toy becomes a tool to create an experientially different material for the zine." src="/wp-content/uploads/2014/02/silvia-4.jpg?w=300" /></a><figcaption class="wp-caption-text">Old toy becomes a tool to create an experientially different material for the zine.</figcaption></figure>
<figure id="attachment_1872" style="max-width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2014/02/silvia-5.jpg"><img class="size-medium wp-image-1872" alt=" NYC Resistor logo in fabric, which ended up stamped into the zine." src="/wp-content/uploads/2014/02/silvia-5.jpg?w=300" /></a><figcaption class="wp-caption-text"><br />NYC Resistor logo in fabric, which ended up stamped into the zine.</figcaption></figure>
<figure id="attachment_1873" style="max-width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2014/02/silvia-6.jpg"><img class="size-medium wp-image-1873" alt="At the printershop, printing and arranging content." src="/wp-content/uploads/2014/02/silvia-6.jpg?w=300" /></a><figcaption class="wp-caption-text">At the printershop, printing and arranging content.</figcaption></figure>
<figure id="attachment_1874" style="max-width: 300px" class="wp-caption alignnone"><a href="http://backupminds.files.wordpress.com/2014/02/silvia-7.jpg"><img class="size-medium wp-image-1874" alt="Putting it together." src="https://backupminds.files.wordpress.com/2014/02/silvia-7.jpg?w=300" /></a><figcaption class="wp-caption-text">Putting it together.</figcaption></figure>
<figure id="attachment_1865" style="max-width: 300px" class="wp-caption alignnone"><a href="http://backupminds.files.wordpress.com/2014/02/silvia-1.jpg"><img class="size-medium wp-image-1865" alt="The NYCResistor Hackerspace Zine." src="https://backupminds.files.wordpress.com/2014/02/silvia-1.jpg?w=300" /></a><figcaption class="wp-caption-text">The NYCResistor Hackerspace Zine.</figcaption></figure>
<p style="padding-left:30px;">2.    An article David Li from the hackerspace in Shanghai and I wrote together in 2012 that got published in the <a href="http://interactions.acm.org/">ACM Interactions</a> magazine on China’s maker movement:</p>
<a href="/wp-content/uploads/2014/02/silvia-8.jpg"><img class="alignnone size-medium wp-image-1877" alt="SILVIA 8" src="/wp-content/uploads/2014/02/silvia-8.jpg?w=224" /></a>
<p>Both publications involved processes of crafting, theorizing, and researching. The production of each was a way of understanding cultures of technology production on a deeper level (i.e., active participation in production). For instance, the making of the NYC Resistor Zine gave us the rare opportunity to learn about the hackerspace by working with the resistors. The article allowed David and myself to express more clearly themes that I had identified in the field before, but that had remained somewhat vague—such as the relationship between copy and open-source, or between hacking and making. The making of both publications also opened up conversations and interactions with others who are less likely to read traditional academic pieces. For instance, because the ACM article was translated into Chinese, it became accessible to a new readership amongst a group of elderly inventors in China.</p>
<figure id="attachment_1880" style="max-width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2014/02/silvia-11.jpg"><img class="size-medium wp-image-1880" alt="Collaborative tinkering." src="/wp-content/uploads/2014/02/silvia-11.jpg?w=300" /></a><figcaption class="wp-caption-text">Collaborative tinkering.</figcaption></figure>
<p>HOW I SHARE.<br />
When I began my fieldwork with makers in China in 2010, I was struck by the amount of writing that makers produced–on blogs, public talks, in books, and in articles. Many think of geeks, hackers, and makers as concerned foremost with things like circuit diagrams or the kinks of a piece of software code. And while such things are of course essential to makers, they are not divorced from reflecting and thinking about the very process of hacking, coding, and making. I was driven to understand this material-semiotic mode of co-production better and began to work with David Li, the co-founder of China’s first hackerspace, and others in China’s growing maker scene on a series of workshops and events based on making and critical reflection.</p>
<figure id="attachment_1878" style="max-width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2014/02/silvia-9.jpg"><img class="size-full wp-image-1878" alt="SILVIA 9" src="/wp-content/uploads/2014/02/silvia-9.jpg" /></a><figcaption class="wp-caption-text">Impressions from the workshop in Budapest (From top to bottom): “Silenced Voices” prototype; materials and sketches for an “automatic door opener”–a spin on Latour’s door closer.</figcaption></figure>
<a href="/wp-content/uploads/2014/02/silvia-10.jpg"><img class="alignnone size-full wp-image-1879" alt="SILVIA 10" src="/wp-content/uploads/2014/02/silvia-10.jpg" /></a>
<p>In 2011, we put together a workshop in Budapest that brought together scholars, makers, designers, and hackers from China, Iran, Eastern Europe, and North America. We worked with the local FabLab (Fabrication Laboratory, small-scale workshops offering digital fabrications, tools, and machines for digital-physical production), who provided us with the space and tools to make things. Over the course of the workshop, practitioners and scholars worked together on writing software code, cutting wood, formatting hardware boards, etcetera, while also critically debating and reflecting on the designs and process as a whole. One of the things we made was a functioning prototype, a little box that can record messages and then play that message on a radio receiver. Imagine recording your own slogan and transmitting it in a public space to be heard by others. The motivation was to disrupt state media coverage that doesn’t allow for a multitude of voices–hence the prototype’s name, “Silenced Voices.” The making of the device brought up heated discussions about censorship and Internet freedom and control, especially with an eye towards participants’ experiences in their respective regions of work in the US, China, Iran, and Europe.</p>
<p>In 2013, based on the success of these informal events, David Li (XinCheJian), Anna Greenspan (NYU Shanghai), and I kicked off a Shanghai-based research hub, called <a href="http://www.hackedmatter.com/">Hacked Matter</a>. What began as a series of workshops and conversations has now turned into a long-term collaboration between makers and researchers in China using an interdisciplinary set of methods ranging from designing over making to writing and ethnographic fieldwork, with the goal to understand deeply contemporary transformations in industrial production, hacking, and innovation.</p>
<p>Our most recent event in Shanghai brought together makers and hackers, journalists, industry partners, and scholars through conversations and hands-on making sessions:</p>
<p>http://www.youtube.com/watch?v=dKQXXlV9Mds</p>
<p>RESOURCES.</p>
<p>Agre, P. 1997. Towards a Critical Technical Practice: Lessons Learned in Trying to Reform AI. In Bowker, Gasser, Star, and Turner, eds, Bridging the Great Divide: Social Science, Technical Systems and Collaborative Work. Laurence Erlbaum.</p>
<p>Bardzell, J. and Bardzell, S. 2013. What is “Critical” about Critical Design? Proc. of ACM Conf. Human Factors in Computing Systems CHI’13 (Paris, France), 3297-3306.</p>
<p>Boellstorff, T. 2008. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Princeton, NJ: Princeton University Press.</p>
<p>Dunne, A. and Raby, F. (2007). <a href="http://www.dunneandraby.co.uk/content/bydandr/13/0">Critical Design FAQ</a>. Last retrieved February 21, 2014.</p>
<p>Ingold, T. 2013. Making. Anthropology, archeology, art and architecture. Routlege, New York.</p>
<p>Ishii, H. and Ullmer, B. Tangible Bits: Towards Seamless Interfaces between people, bits, and atoms. . In Proc. of ACM Conf. CHI’97, 234-241.</p>
<p>Kay, A., C. 1972. A Personal Computer for Children of All Ages. Proc. of ACM ’72, Vol. 1, No. 1.</p>
<p>Kensing, F. and Blomberg, J. 1998. Participatory Design: Issues and Concerns. Computer Supported Cooperative Work 7, 3-4 (Jan. 1998), 167-185.</p>
<p>Kelty, C. et al. 2009 Collaboration, Coordination, and Composition: Fieldwork after the Internet. In Fieldwork is not what it used to be, eds. Faubion, J.D. and Marcus, G. E., NY: Cornell University Press.</p>
<p>Lindtner, S. and Li, D. 2012. Created in China. The Makings of China’s Hackerspace Community. ACM Interactions, XIX. 6 November   December.</p>
<p>Lindtner, S., Hertz, G., and Dourish, P. 2014. Emerging Sites of HCI Innovation: Hackerspaces, Hardware Start-ups &amp; Incubators. Proc. of ACM Conference CHI’14, Toronto, Canada.</p>
<p>Lindtner, S. 2014. Making Subjectivities. How China&#8217;s DIY Makers remake industrial production, innovation &amp; the self. In: Special issue on Polititical Contestation in Chinese Digital Spaces&#8221; (ed. Guobin Yang) of the Journal of China Information.</p>
<p>Marcus, G. 2000. Para-sites. A Casebook against Cynical Reason. Late Editions: Cultural Studies for the End of the Century. University of Chicago Press.</p>
<p>Ratto, M. 2011. Critical Making: Conceptual and Material Studies in Technology and Social Life, The Information Society: An International Journal, 27:4.</p>
<p>Sengers, P., Boehner, K., David, S., and Kaye, J. 2005. Reflective design. In Proceedings of the 4th Decennial Conference on Critical Computing: between Sense and Sensibility (Aarhus, Denmark), 49-58.<br />
Weiser, M. 1999. The Computer of the 21st century. ACM SIGMOBILE, Mobile Computing and Communications Review, Vol. 3, Issue 3, 3-11.</p>
<p>ME.</p>
<p><a href="http://www.silvialindtner.com/">Silvia Lindtner</a> is currently a post-doctoral fellow at the ISTC-Social (the Intel Science and Technology Center for Social Computing) at UC Irvine and at Fudan University, Shanghai. She is also an incoming faculty member at the University of Michigan in the School of Information. She researches, writes, and teaches about DIY (do-it-yourself) maker culture, with a particular focus on its intersections with manufacturing and industry development in China. Drawing on her background in interaction design and media studies, she merges ethnographic methods with approaches in design and making. This approach allows her to provide deep insights into emerging cultures of technology production and use from a sociological and technological perspective. Her work is published across the fields of human-computer interaction, media and communication studies, science and technology studies, cultural anthropology, and China studies. Silvia is the recipient of a NSF grant, a Google Anita Borg Memorial Scholarship, a Chinese Government Scholarship 2012, and two Intel Research Grants. Together with Anna Greenspan (NYU Shanghai) and David Li (XinCheJian), she is also the co-founder of Hacked Matter, a Shanghai-based Research Initiative.</p>
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		<title>anthropology + design.</title>
		<link>/2014/02/13/anthropology-design/</link>
		<pubDate>Thu, 13 Feb 2014 13:50:43 +0000</pubDate>
		<dc:creator><![CDATA[Rachel]]></dc:creator>
				<category><![CDATA[Guest blogger]]></category>
		<category><![CDATA[Invited post]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Ethnography]]></category>
		<category><![CDATA[Fieldwork]]></category>
		<category><![CDATA[guest post]]></category>
		<category><![CDATA[hacker]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[Research]]></category>
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		<description><![CDATA[Savage Minds welcomes guest blogger, Rachel Carmen Ceasar. Chances are you know nothing about design. Me neither. So when I was introduced to designer Laura Forlano at the Society for Social Studies of Science meeting in Sunny San Diego last fall, my interest in what design could do for anthropology&#8211;and vice-versa&#8211;was piqued. For the next &#8230; <a href="/2014/02/13/anthropology-design/" class="more-link">Continue reading <span class="screen-reader-text">anthropology + design.</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><em>Savage Minds welcomes guest blogger, <a href="https://berkeley.academia.edu/RachelCeasar">Rachel Carmen Ceasar.</a></em></p>
<p style="text-align:left;">
<p>Chances are you know nothing about design.</p>
<p>Me neither.</p>
<p style="text-align:center;"><a href="http://nearfuturelaboratory.com/about/nicolas-nova.html"><img class=" wp-image-1713 aligncenter" style="margin-top:50px;margin-bottom:50px;" alt="nicolas_objects_big (1)" src="/wp-content/uploads/2014/02/nicolas_objects_big-1.jpg?w=300" /><br />
</a></p>
<p>So when I was introduced to designer <a href="http://lauraforlano.org/">Laura Forlano</a> at the Society for Social Studies of Science meeting in Sunny San Diego last fall, my interest in what design could do for anthropology&#8211;and vice-versa&#8211;was piqued.</p>
<p>For the next two weeks, I will be running a short series that features interviews with <a href="http://www.katjungnickel.com/">design researchers</a>, <a href="http://people.ischool.berkeley.edu/~daniela/2012/portfolio/index.html">ethnographic hackers</a>, and <a href="http://www.silvialindtner.com/">field work makers</a> with their take on anthropology and design. For the first interview, we will be talking with design researcher and ethnographer <a href="http://nearfuturelaboratory.com/about/nicolas-nova.html">Nicolas Nova</a> (that&#8217;s his toolkit in the photo above).</p>
<p style="text-align:left;">
<p><em><a href="https://berkeley.academia.edu/RachelCeasar">Rachel Carmen Ceasar</a> (<a href="https://twitter.com/rceasara">@rceasara</a>) is a doctoral candidate in the Joint Medical Anthropology Program at UC Berkeley and UC San Francisco (California, USA). She writes about the subjective and scientific stakes in exhuming mass graves from the Spanish Civil War and dictatorship in Spain today.</em></p>
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