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	<title>Comments on: World Simulation: Part One: Constructing the World</title>
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	<link>/2006/04/04/world-simulation-part-one-constructing-the-world/</link>
	<description>Notes and Queries in Anthropology</description>
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		<title>By: 2006 Highlights &#124; Savage Minds</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-634124</link>
		<dc:creator><![CDATA[2006 Highlights &#124; Savage Minds]]></dc:creator>
		<pubDate>Wed, 23 Jun 2010 14:23:43 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-634124</guid>
		<description><![CDATA[[...] World Simulation: Part One: Constructing the World: &#8220;In my last post, I described my &#8216;anti-teaching&#8217; philosophy that led me to experiment with different ways of teaching cultural anthropology in very large introductory classes. So far, the most radical and intensive experiment I have tried is the &#8216;World Simulation.&#8217;&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] World Simulation: Part One: Constructing the World: &#8220;In my last post, I described my &#8216;anti-teaching&#8217; philosophy that led me to experiment with different ways of teaching cultural anthropology in very large introductory classes. So far, the most radical and intensive experiment I have tried is the &#8216;World Simulation.&#8217;&#8221; [&#8230;]</p>
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		<title>By: Mr. Jan Hearthstone</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-627556</link>
		<dc:creator><![CDATA[Mr. Jan Hearthstone]]></dc:creator>
		<pubDate>Mon, 11 Jan 2010 21:16:31 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-627556</guid>
		<description><![CDATA[Very much related to the topic on this blog, I think--I am trying to get people interested in designing our common existence on Earth co-operatively at www.ModelEarth.Org - check it out, comment, critique, ...

Thanks, Hearthstone.]]></description>
		<content:encoded><![CDATA[<p>Very much related to the topic on this blog, I think&#8211;I am trying to get people interested in designing our common existence on Earth co-operatively at <a href="http://www.ModelEarth.Org/" rel="nofollow">http://www.ModelEarth.Org/</a> &#8211; check it out, comment, critique, &#8230;</p>
<p>Thanks, Hearthstone.</p>
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	</item>
	<item>
		<title>By: Mr. Jan Hearthstone</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-110766</link>
		<dc:creator><![CDATA[Mr. Jan Hearthstone]]></dc:creator>
		<pubDate>Sat, 11 Aug 2007 19:50:40 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-110766</guid>
		<description><![CDATA[ModelEarth - http://www.modelearth.org/ - perhaps takes the concept a bit farther?
Any comments to modelearth.org will be appreciated.

Thanks, Hearthstone.]]></description>
		<content:encoded><![CDATA[<p>ModelEarth &#8211; <a href="http://www.modelearth.org/" rel="nofollow">http://www.modelearth.org/</a> &#8211; perhaps takes the concept a bit farther?<br />
Any comments to modelearth.org will be appreciated.</p>
<p>Thanks, Hearthstone.</p>
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		<title>By: interference more mwesch on youtube &#171;</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-99863</link>
		<dc:creator><![CDATA[interference more mwesch on youtube &#171;]]></dc:creator>
		<pubDate>Mon, 02 Jul 2007 18:03:08 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-99863</guid>
		<description><![CDATA[[...] of his World Simulation seminar is on [part 1, part 2, part 3]. See related Savage Minds entries here and [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] of his World Simulation seminar is on [part 1, part 2, part 3]. See related Savage Minds entries here and [&#8230;]</p>
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		<title>By: 2020 Hindsight &#187; Interview with the &#8220;Web 2.0&#8243; filmmaker, Anthropology prof</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-53602</link>
		<dc:creator><![CDATA[2020 Hindsight &#187; Interview with the &#8220;Web 2.0&#8243; filmmaker, Anthropology prof]]></dc:creator>
		<pubDate>Mon, 19 Feb 2007 18:26:55 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-53602</guid>
		<description><![CDATA[[...] I also read some of his thoughts at the site, Savage Minds. For his intro to anthropology class, he&#8217;s created the World Simulation Project [part 1 Constructing the World] [part 2 The Basics] [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] I also read some of his thoughts at the site, Savage Minds. For his intro to anthropology class, he&#8217;s created the World Simulation Project [part 1 Constructing the World] [part 2 The Basics] [&#8230;]</p>
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		<title>By: blog.cguy.org &#187; Critique de l&#8217;impérialisme bio-culturel du jeu Civilization</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-51136</link>
		<dc:creator><![CDATA[blog.cguy.org &#187; Critique de l&#8217;impérialisme bio-culturel du jeu Civilization]]></dc:creator>
		<pubDate>Thu, 08 Feb 2007 16:28:02 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-51136</guid>
		<description><![CDATA[[...] Savage Minds: World Simulation: Part One: Constructing the WorldSavage Minds: World Simulation Part Two: The Basics [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Savage Minds: World Simulation: Part One: Constructing the WorldSavage Minds: World Simulation Part Two: The Basics [&#8230;]</p>
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		<title>By: Roughtheory.org &#187; Michael Wesch at Savage Minds</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-5013</link>
		<dc:creator><![CDATA[Roughtheory.org &#187; Michael Wesch at Savage Minds]]></dc:creator>
		<pubDate>Wed, 12 Apr 2006 06:10:10 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-5013</guid>
		<description><![CDATA[[...] Michael has written several posts about a fantastic, semester-long World Simulation project that he uses to lead students to discover interesting and relevant questions about the interactions of material environment, culture, and historical contingencies in the historical development of the contemporary world. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Michael has written several posts about a fantastic, semester-long World Simulation project that he uses to lead students to discover interesting and relevant questions about the interactions of material environment, culture, and historical contingencies in the historical development of the contemporary world. [&#8230;]</p>
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		<title>By: orange.</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-4901</link>
		<dc:creator><![CDATA[orange.]]></dc:creator>
		<pubDate>Sat, 08 Apr 2006 23:56:05 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-4901</guid>
		<description><![CDATA[Thx btw for the link to Gewertz and Errington - I agree with considering the reconstitution of Western Supremacy Discourse within academia as questionable.]]></description>
		<content:encoded><![CDATA[<p>Thx btw for the link to Gewertz and Errington &#8211; I agree with considering the reconstitution of Western Supremacy Discourse within academia as questionable.</p>
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		<title>By: orange.</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-4900</link>
		<dc:creator><![CDATA[orange.]]></dc:creator>
		<pubDate>Sat, 08 Apr 2006 23:41:17 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-4900</guid>
		<description><![CDATA[I still find hard to imagine this thing in concrete terms-- as it is with things that are learned by doing. 
Especially about parameters given and options to be added by the students I would be grateful to be given more information. This question is not about idea and theory--these you have worked out quite clearly--but about practice. 

A scarce moment of recognition to me reading your post was that you start practice with communication (-styles), as &#039;communication&#039; at my corner of the anthroworld (means my university) contemporarily is central in the concept of culture.]]></description>
		<content:encoded><![CDATA[<p>I still find hard to imagine this thing in concrete terms&#8211; as it is with things that are learned by doing.<br />
Especially about parameters given and options to be added by the students I would be grateful to be given more information. This question is not about idea and theory&#8211;these you have worked out quite clearly&#8211;but about practice. </p>
<p>A scarce moment of recognition to me reading your post was that you start practice with communication (-styles), as &#8216;communication&#8217; at my corner of the anthroworld (means my university) contemporarily is central in the concept of culture.</p>
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		<title>By: carmen</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-4867</link>
		<dc:creator><![CDATA[carmen]]></dc:creator>
		<pubDate>Fri, 07 Apr 2006 13:42:39 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-4867</guid>
		<description><![CDATA[I think that Tim has a lot of good points. I also wonder if it might be asking too much of the simulation to have it illustrate *everything* one wants one&#039;s students to know about culture. What the simulation gives students (it seems to me) is a creative and flexible way to think through what they are learning. A way, as Mike said, to develop questions, and some reason besides a test to think through lectures and come to an understanding. Maybe it doesn&#039;t matter so much if they come out with a somewhat simplistic understanding of culture (who doesn&#039;t after first year?) if they do have the tools to ask important questions and an experience that shows that learning can be valuable for more than just grades.

I&#039;m following this with lots of interest. I described it to some of my students (I&#039;m TAing our second-year intro to cultural anth, which is about 500 students, of which I have about 90) and they thought it sounded fantastic. I was wondering, given that there are going to be multiple posts on the topic and that there is a lot of interest in it, if perhaps Savage Minds could add a &quot;World Simulation&quot; tag/category? I&#039;d like to be able to link to all of the posts together, without the intervening ones that might come up if I linked to one of the present categories listed.]]></description>
		<content:encoded><![CDATA[<p>I think that Tim has a lot of good points. I also wonder if it might be asking too much of the simulation to have it illustrate *everything* one wants one&#8217;s students to know about culture. What the simulation gives students (it seems to me) is a creative and flexible way to think through what they are learning. A way, as Mike said, to develop questions, and some reason besides a test to think through lectures and come to an understanding. Maybe it doesn&#8217;t matter so much if they come out with a somewhat simplistic understanding of culture (who doesn&#8217;t after first year?) if they do have the tools to ask important questions and an experience that shows that learning can be valuable for more than just grades.</p>
<p>I&#8217;m following this with lots of interest. I described it to some of my students (I&#8217;m TAing our second-year intro to cultural anth, which is about 500 students, of which I have about 90) and they thought it sounded fantastic. I was wondering, given that there are going to be multiple posts on the topic and that there is a lot of interest in it, if perhaps Savage Minds could add a &#8220;World Simulation&#8221; tag/category? I&#8217;d like to be able to link to all of the posts together, without the intervening ones that might come up if I linked to one of the present categories listed.</p>
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		<title>By: Tim</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-4852</link>
		<dc:creator><![CDATA[Tim]]></dc:creator>
		<pubDate>Thu, 06 Apr 2006 23:06:11 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-4852</guid>
		<description><![CDATA[[I wrote the following before Rex&#039;s second post]

I am not sure Rex&#039;s suggestion would lead to a way around evironmental determinism by itself. It seems to apply only to cases of migration or colonialism (which may already be built into the structure of the world-sim) - where a group of people whose culture came about in one place are transcribed to another, whereupon they try to map the old world onto the new one (like trying to farm sheep in Outback Australia), but inevitably &#039;ripen&#039; under new conditions ( = Aussie farming culture). Now, an environmental determinist would say they changed because of the new environment and we would be back where we started. You might reply by pointing out that the cultural predispositions of Aussie Farmers cause them to behave differently from local Aboriginal people say, and thus &#039;essential cultural meanings&#039; are more/as important. But the environmental determinist would argue that the Farmers actually came from a European environment with its Guns, Germs and Steel, and the affordances of that environment are what has allowed them to behave as they do in Australia. And we could go back and forth forever...

The main problem in this respect is that the course is partly (mostly?) a thought experiment and so relies heavily on the predispositions of theory and knowledge of the students/teachers. In the &#039;real world&#039; people grow within a particular lifeword or &lt;i&gt;umwelt&lt;/i&gt; that  encompasses environment, other people, and personal bodily experience. You can&#039;t replicate that in class. But what you can do (and presumably do do) is draw attention to the way the student ethnographies require a creative practice that considers the situated nature of culture in an explicit way - and that this &#039;creative consideration&#039; is akin or parallel to real-world cultural practice/human experience. The students writing about religious beliefs or whatever have to do this relationally...drawing on their own creative experience in comparision to other (social and environmental) aspects of their &#039;world&#039;. To me that seems the only way to understand the dialectic at work. Presumably, if you put two groups of students into identical environments and let them grow, the two resulting &#039;cultures&#039; would be different but have some structural similarities? The case against environmental determinism would be clear, but the effect of particular constraints and affordances would also be evident.

The whole excercise by the way, sounds f-ing great.]]></description>
		<content:encoded><![CDATA[<p>[I wrote the following before Rex&#8217;s second post]</p>
<p>I am not sure Rex&#8217;s suggestion would lead to a way around evironmental determinism by itself. It seems to apply only to cases of migration or colonialism (which may already be built into the structure of the world-sim) &#8211; where a group of people whose culture came about in one place are transcribed to another, whereupon they try to map the old world onto the new one (like trying to farm sheep in Outback Australia), but inevitably &#8216;ripen&#8217; under new conditions ( = Aussie farming culture). Now, an environmental determinist would say they changed because of the new environment and we would be back where we started. You might reply by pointing out that the cultural predispositions of Aussie Farmers cause them to behave differently from local Aboriginal people say, and thus &#8216;essential cultural meanings&#8217; are more/as important. But the environmental determinist would argue that the Farmers actually came from a European environment with its Guns, Germs and Steel, and the affordances of that environment are what has allowed them to behave as they do in Australia. And we could go back and forth forever&#8230;</p>
<p>The main problem in this respect is that the course is partly (mostly?) a thought experiment and so relies heavily on the predispositions of theory and knowledge of the students/teachers. In the &#8216;real world&#8217; people grow within a particular lifeword or <i>umwelt</i> that  encompasses environment, other people, and personal bodily experience. You can&#8217;t replicate that in class. But what you can do (and presumably do do) is draw attention to the way the student ethnographies require a creative practice that considers the situated nature of culture in an explicit way &#8211; and that this &#8216;creative consideration&#8217; is akin or parallel to real-world cultural practice/human experience. The students writing about religious beliefs or whatever have to do this relationally&#8230;drawing on their own creative experience in comparision to other (social and environmental) aspects of their &#8216;world&#8217;. To me that seems the only way to understand the dialectic at work. Presumably, if you put two groups of students into identical environments and let them grow, the two resulting &#8216;cultures&#8217; would be different but have some structural similarities? The case against environmental determinism would be clear, but the effect of particular constraints and affordances would also be evident.</p>
<p>The whole excercise by the way, sounds f-ing great.</p>
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		<title>By: Rex</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-4851</link>
		<dc:creator><![CDATA[Rex]]></dc:creator>
		<pubDate>Thu, 06 Apr 2006 23:00:39 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-4851</guid>
		<description><![CDATA[Of course, it&#039;s not as if landscape isn&#039;t anthropogenic even if it takes longer with some technologies in some places than in others to genic it. After all, the Wahgi wasn&#039;t grassland 40,000 years ago but it became so once highlanders got their (stone) axes into it. I&#039;m not sure how you work time-depth in the game, but you might want to  have people choose their dispositions first, and then when they start the game they might find out that large sections of their arboreal forests are no longer around, or the large, flightless birds they were told they lived with aren&#039;t actually around any more when 1400 starts, or that surprise they&#039;ve built canoes and migrated half-way around the world. 

Might be a way to integrate more prehistory (read: archaeology) into your course. Or not.]]></description>
		<content:encoded><![CDATA[<p>Of course, it&#8217;s not as if landscape isn&#8217;t anthropogenic even if it takes longer with some technologies in some places than in others to genic it. After all, the Wahgi wasn&#8217;t grassland 40,000 years ago but it became so once highlanders got their (stone) axes into it. I&#8217;m not sure how you work time-depth in the game, but you might want to  have people choose their dispositions first, and then when they start the game they might find out that large sections of their arboreal forests are no longer around, or the large, flightless birds they were told they lived with aren&#8217;t actually around any more when 1400 starts, or that surprise they&#8217;ve built canoes and migrated half-way around the world. </p>
<p>Might be a way to integrate more prehistory (read: archaeology) into your course. Or not.</p>
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		<title>By: Mike</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-4848</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Thu, 06 Apr 2006 21:16:28 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-4848</guid>
		<description><![CDATA[That&#039;s a great idea.  The danger of environmental determinism being read into this has always been the element that most concerns me about the whole exercise.  Inverting it would be a way to counter this.  If I could somehow work in both approaches they could hopefully understand the dialectic at work.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea.  The danger of environmental determinism being read into this has always been the element that most concerns me about the whole exercise.  Inverting it would be a way to counter this.  If I could somehow work in both approaches they could hopefully understand the dialectic at work.</p>
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		<title>By: Rex</title>
		<link>/2006/04/04/world-simulation-part-one-constructing-the-world/comment-page-1/#comment-4845</link>
		<dc:creator><![CDATA[Rex]]></dc:creator>
		<pubDate>Thu, 06 Apr 2006 18:33:21 +0000</pubDate>
		<guid isPermaLink="false">/?p=432#comment-4845</guid>
		<description><![CDATA[It would be interesting to start with the cultural structures and then figure out how to accomodate the environment to them. Some of us would say that this is how things work anyway, but regardless it might play well in the heartland of the &quot;family values&quot; folks. They also might be surprised to find what &#039;the same&#039; values and ideas that they have in Kansas might result in when put in a different location and given some time to ripen. 

Plus just think: If you put &quot;Essential Ultimate Cultural Meanings&quot; at the center of your course, you can make them read more of The Minor Works Of Rodney Needham!]]></description>
		<content:encoded><![CDATA[<p>It would be interesting to start with the cultural structures and then figure out how to accomodate the environment to them. Some of us would say that this is how things work anyway, but regardless it might play well in the heartland of the &#8220;family values&#8221; folks. They also might be surprised to find what &#8216;the same&#8217; values and ideas that they have in Kansas might result in when put in a different location and given some time to ripen. </p>
<p>Plus just think: If you put &#8220;Essential Ultimate Cultural Meanings&#8221; at the center of your course, you can make them read more of The Minor Works Of Rodney Needham!</p>
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