Tag Archives: media archaeology

What archaeologists do: The site report & what it means to excavate a hard drive

Colleen Morgan and I are wrapping up the first chapter of MAD-P (Media Archaeology Drive Project), an experiment in extending archaeological method into the systematised analysis of media objects. This project began as a provocation — intended to prompt reflection (both within and beyond the discipline) on the place of archaeology in the wider media and cultural studies landscape. That provocation has exposed, we think, an obvious gap between what we do as anthropologists and what we could do, and the space that archaeology might occupy in variously exploring the past, exposing the present and anticipating or shaping the future. Our modest excavation of an abandoned hard drive hints at what happens when the taken-for-granted aspects of media products are subject to step-by-step archaeological recording. Such an investigative process draws your eye immediately to both the material and the discursive, to the layered nature of each, and to the impossibly entangled and slippery interconnections amongst them. The individual material constituents of the artifact, their assemblage, the labour behind their composition, and their various manifestations in both computer code and in complex virtual spaces are made obvious. Indeed, as discussed below, the entire concept of an artifact is destablised in such work. From our perspective, the productivity of such a project should not be underestimated in terms of its potential both to critique the past and to speculate about possible futures.

To facilitate MAD-P as a whole, Colleen prepared context sheets, using as a model those employed at the Neolithic site of Çatalhöyük. We recorded by hand and photographed or screenshot all elements of our process. We also kept an associated set of notes — perhaps the equivalent of a field diary, but logged electronically and as a combined output, weaving together observations that we’d made in dialogue with one another. Following the excavation, Colleen set about writing our archive report, a structured review of our field site, findings and interpretations, which we present here.

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What archaeologists do: Research Design and the Media Archaeology Drive Project (MAD-P)

For the past two weeks, Colleen Morgan and I have been outlining the background to an actual “media archaeology” project wherein we extend the intellectual and methodological toolkit of archaeology into the study of media objects (especially, digital media objects). The impetus for this project is outlined here, and the theoretical context here. Having set up the framework, we delve now into our actual research programme, which we affectionately refer to as MAD-P: the Media Archaeology Drive Project.

As our aim here is to model good practice, and to benefit from the collective intelligence of Savage Minds, we present below the project research design for constructive critique. In brief, we’ve excavated a found hard drive, and while in the next post we’ll document for you our process, our written and photographic records (stay tuned for a Harris Matrix), and our interpretative outputs, here we detail the nature of our field site and field method, ethical engagement with our excavation, and sustainability/access to our data.

Colleen is the principle author of this research design, and it’s important for me to say that I’ve learned much through my collaboration with her. As someone who has spent the past 10 years outside of the excavation trench, it was very meaningful for me to jump back in—using single context recording no less!—with Colleen as my guide. Here is the project whose results you’ll see reported over the next week on Savage Minds… Continue reading

What archaeologists do: Between archaeology and media archaeology

Archaeologists and antiquarians have been innovators, assemblers, critical interrogators, and remakers of media and media technologies for at least 500 years. Their outputs have been drawn into broader programmes of social theorising about modes of engagement, and they are often pioneers in the application of new media. While there are many people studying and broadcasting about these issues today – including a growing number of excellent blogs that deal directly or indirectly with the topic: see Digital Dirt|Virtual Pasts, Anarchaeologist, Prehistories, Archaeology and Material Culture, All Things Archaeological, Digging Deeper, Reimagining the Past, Rust Belt Anthro, in addition to some of the sites I highlighted in my last post), there still seems to be a conspicuous need to point out that this is not an uninterrogated subject matter.

There are a series of factors that I think contribute to this predicament wherein archaeology is simultaneously recognised as both highly and hardly theorised in terms of its mediation. I’ve discussed it elsewhere, but media studies tend to be relegated to the last chapter of archaeological textbooks, to little more than a single sentence of acknowledgement in other manuscripts, or to a discussion curtailed around only a few select modes of mass communication (i.e., film, television, the web). Where it does have presence, it’s often collapsed into a focus on “the public”, generating analysis that gravitates around popular culture alone.

But this situation is contradictory and fundamentally nonsensical.

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What archaeologists do

[Savage Minds welcomes guest blogger Sara Perry.]

On Friday my colleague, Dr Colleen Morgan, and I will be co-delivering a paper at the University of Bradford’s Archaeologies of Media and Film conference in Bradford, UK. For anyone not familiar with the still-emerging field of “media archaeology,” this is an exciting event, featuring some of its pivotal thinkers (e.g. Jussi Parikka, Thomas Elsaesser), and a diversity of researchers discussing everything from 19th century stereoscopy to statistical diagrams and animated GIFs. As the organisers stated in their Call for Papers, the conference is a gathering of various interests, all converging on “an approach that examines or reconsiders historical media in order to illuminate, disrupt and challenge our understanding of the present and future.”

Colleen and I are talking on the last day, in the last block of parallel sessions, in a line-up of speakers who appear to be the only other archaeologists at the event. While I’ll delve into the details of “media archaeology” in a subsequent post, it is notable that archaeologists effectively never feature in this stream of enquiry. Rarely do archaeologists or heritage specialists attempt to overtly insert themselves into the media archaeological discourse (Pogacar 2014 is arguably one exception), and neither do media archaeologists typically reach out to archaeology for intellectual or methodological contributions (but see Mattern 2012, 2013; Nesselroth-Woyzbun 2013). Indeed, the media archaeological literature has explicitly distanced itself from archaeology, with the editors of one keystone volume writing:

“Media archaeology should not be confused with archaeology as a discipline. When media archaeologists claim that they are ‘excavating’ media—cultural phenomena, the word should be understood in a specific way. Industrial archaeology, for example, digs through the foundations of demolished factories, boarding-houses, and dumps, revealing clues about habits, lifestyles, economic and social stratifications, and possibly deadly diseases. Media archaeology rummages textual, visual, and auditory archives as well as collections of artifacts, emphasizing both the discursive and the material manifestations of culture. Its explorations move fluidly between disciplines…” (Huhtamo and Parikka 2011).

I’ve been curious about this trend of archaeology-free media archaeology for a while now, particularly after attending Decoding the Digital last year at the University of Rochester (see Matthew Tyler-Jones’ excellent review of the meeting in two parts: I and II). At this conference, one of the attendees with an obvious media archaeological bent lamented the difficulties of studying abandoned virtual worlds wherein direct identification of human beings was essentially impossible (for all that was left in these worlds were fleeting digital traces). The implication was that few methodologies were available to negotiate this seemingly hopeless interrogative exercise.

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