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	<title>Comments on: Enclosure, Area Studies, and Virtual Worlds</title>
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	<description>Notes and Queries in Anthropology — A Group Blog</description>
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		<title>By: Gamers Rights Law &#187; October links</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-621313</link>
		<dc:creator>Gamers Rights Law &#187; October links</dc:creator>
		<pubDate>Fri, 30 Oct 2009 16:08:15 +0000</pubDate>
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		<description>[...] Sociology and Virtual Worlds, talking about digital anthropology. [...]</description>
		<content:encoded><![CDATA[<p>[...] Sociology and Virtual Worlds, talking about digital anthropology. [...]
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		<title>By: Rex</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-620911</link>
		<dc:creator>Rex</dc:creator>
		<pubDate>Wed, 28 Oct 2009 22:11:18 +0000</pubDate>
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		<description>Thanks for your comments all.

I think we all agree that one very clear thing is happening: programs for game design are developing around what in science studies might be called a program of &#039;intervention&#039; or what anthropologists call &#039;applied work&#039;: i.e. games studies is being institutionalized in programs whose job is to train people to make games.

In these kinds of places there is often a &#039;soft fringe&#039; of scholars who provide the &#039;big picture&#039; or &#039;philosophical&#039; thoughts on games that are meant to stimulate the guys who are learning to model things in 3D or do motion capture. That sort of &#039;enrichment&#039; model of games studies clearly will continue as Design departments flourish.

CK says that anthropologists are in general not too good at enclosing things (at least as compared to economists) and I think this is right. In retrospect I think it is crazy that I claimed it is a good thing that anthropologists don&#039;t make progress developing a coherent understanding of virtual worlds! But in fact I think I, like many people educated at high-table institutions, operate on what one scholar once called an &#039;atelier&#039; model of scholarly production: your books are works of art, and you learn the craft by spending time in a master&#039;s studio. For &#039;atelier&#039; approaches standardized approaches or -- god forbid -- &#039;progress&#039; means a foreshortening of the horizons within which an artist might wander.

The down side of this approach... well there are many, but the one Tom Malaby mentions is that without any sort of canon, we end up having no memory or sense of genealogy whatsoever. Surely an insistence on creating scholarly projects anew in every generation is as good a recipe for amnesia as enclosure?

One way to steer a path between these two extremes might lie in the image of &#039;schools&#039;. Artists who paint together under a common teacher share a style and a broad set of conceptual references. I think we can already see certain tendencies emerging that allow people to tell a Daniel Miller person from the Kelty/Coleman person. Allowing these to grow informally through apprenticeship and recommendation sharing within communities of practice seems like a good idea to me, and is especially better than arbitrary exercises in boundary formation. Not that anyone is recommending that.

The other thing that I think might be helpful would be to say that canon formation is fine, as long as it is not tied to disciplinary boundaries. I make all my students read Bow Nigger, for example, and that is a piece of (what used to be called) &#039;New Games Journalism&#039;. I think disciplinary identity is like ethnic identity in Papua New Guinea -- it is not about having an intact cultural patrimony that gets handed down undisturbed from one generation to the next, it is about creating a mix of external influences which, through borrowing, are uniquely your own.

So on reflection I think organic canon formation, which is interested in incorporating many genres of work, is the way to go. And above all, to want to read good work, regardless of what label it wears. Does that help?</description>
		<content:encoded><![CDATA[<p>Thanks for your comments all.</p>
<p>I think we all agree that one very clear thing is happening: programs for game design are developing around what in science studies might be called a program of &#8216;intervention&#8217; or what anthropologists call &#8216;applied work&#8217;: i.e. games studies is being institutionalized in programs whose job is to train people to make games.</p>
<p>In these kinds of places there is often a &#8216;soft fringe&#8217; of scholars who provide the &#8216;big picture&#8217; or &#8216;philosophical&#8217; thoughts on games that are meant to stimulate the guys who are learning to model things in 3D or do motion capture. That sort of &#8216;enrichment&#8217; model of games studies clearly will continue as Design departments flourish.</p>
<p>CK says that anthropologists are in general not too good at enclosing things (at least as compared to economists) and I think this is right. In retrospect I think it is crazy that I claimed it is a good thing that anthropologists don&#8217;t make progress developing a coherent understanding of virtual worlds! But in fact I think I, like many people educated at high-table institutions, operate on what one scholar once called an &#8216;atelier&#8217; model of scholarly production: your books are works of art, and you learn the craft by spending time in a master&#8217;s studio. For &#8216;atelier&#8217; approaches standardized approaches or &#8212; god forbid &#8212; &#8216;progress&#8217; means a foreshortening of the horizons within which an artist might wander.</p>
<p>The down side of this approach&#8230; well there are many, but the one Tom Malaby mentions is that without any sort of canon, we end up having no memory or sense of genealogy whatsoever. Surely an insistence on creating scholarly projects anew in every generation is as good a recipe for amnesia as enclosure?</p>
<p>One way to steer a path between these two extremes might lie in the image of &#8216;schools&#8217;. Artists who paint together under a common teacher share a style and a broad set of conceptual references. I think we can already see certain tendencies emerging that allow people to tell a Daniel Miller person from the Kelty/Coleman person. Allowing these to grow informally through apprenticeship and recommendation sharing within communities of practice seems like a good idea to me, and is especially better than arbitrary exercises in boundary formation. Not that anyone is recommending that.</p>
<p>The other thing that I think might be helpful would be to say that canon formation is fine, as long as it is not tied to disciplinary boundaries. I make all my students read Bow Nigger, for example, and that is a piece of (what used to be called) &#8216;New Games Journalism&#8217;. I think disciplinary identity is like ethnic identity in Papua New Guinea &#8212; it is not about having an intact cultural patrimony that gets handed down undisturbed from one generation to the next, it is about creating a mix of external influences which, through borrowing, are uniquely your own.</p>
<p>So on reflection I think organic canon formation, which is interested in incorporating many genres of work, is the way to go. And above all, to want to read good work, regardless of what label it wears. Does that help?
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		<title>By: ckelty</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-620639</link>
		<dc:creator>ckelty</dc:creator>
		<pubDate>Mon, 26 Oct 2009 03:59:45 +0000</pubDate>
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		<description>not so sure i see the contrast there...  I think that ecumenism is a good thing, because it allows the kinds of interdisciplinary discussions that game studies represented to happen within the discipline (ditto science studies, women&#039;s studies, environmentalism, animal studies... you name it), and maybe it changes the discipline as it does so (e.g. the University of Chicago seems to have a growing number of people who do something like science studies).  I think other disciplines (economics) have none of that, and they really engage in the enclosure--Castranova&#039;s work will be interesting within economics when it can be totally domesticated.  So does anthropology remember that it does this?  Or does it strategically forget, in a quasi-colonial mode, that it has annexed various approaches and topics over the years?  I don&#039;t know... but whenever someone says &quot;anthropology is uniquely positioned to....&quot; I usually reach for my gun... :)</description>
		<content:encoded><![CDATA[<p>not so sure i see the contrast there&#8230;  I think that ecumenism is a good thing, because it allows the kinds of interdisciplinary discussions that game studies represented to happen within the discipline (ditto science studies, women&#8217;s studies, environmentalism, animal studies&#8230; you name it), and maybe it changes the discipline as it does so (e.g. the University of Chicago seems to have a growing number of people who do something like science studies).  I think other disciplines (economics) have none of that, and they really engage in the enclosure&#8211;Castranova&#8217;s work will be interesting within economics when it can be totally domesticated.  So does anthropology remember that it does this?  Or does it strategically forget, in a quasi-colonial mode, that it has annexed various approaches and topics over the years?  I don&#8217;t know&#8230; but whenever someone says &#8220;anthropology is uniquely positioned to&#8230;.&#8221; I usually reach for my gun&#8230; :)
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		<title>By: Thomas Malaby</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-620557</link>
		<dc:creator>Thomas Malaby</dc:creator>
		<pubDate>Sun, 25 Oct 2009 16:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://savageminds.org/?p=2821#comment-620557</guid>
		<description>Yes, I think it may be too early to say that we won&#039;t end up with Game Studies as an area studies-like discipline, but that picutre is institutionally muddled by the vast desire of a number of universities (including some you list, Chris) to make money through the creation of computer game design and development programs, to which the game studies work gets added as a nod to academia&#039;s habit of social analysis. 

Rex, your Rx for anthropology on this challenge is exactly right, in my opinion -- a long memory might be our best bulwark against parochialism. But I guess I&#039;m struck by a contrast there with Chris&#039; comment. If we are &quot;ecumenical to a fault&quot; (and that&#039;s something I&#039;ve often found myself thinking as well), then how much danger is there in anthropology of shortening our memories. I&#039;d love to hear either of your comments about that.</description>
		<content:encoded><![CDATA[<p>Yes, I think it may be too early to say that we won&#8217;t end up with Game Studies as an area studies-like discipline, but that picutre is institutionally muddled by the vast desire of a number of universities (including some you list, Chris) to make money through the creation of computer game design and development programs, to which the game studies work gets added as a nod to academia&#8217;s habit of social analysis. </p>
<p>Rex, your Rx for anthropology on this challenge is exactly right, in my opinion &#8212; a long memory might be our best bulwark against parochialism. But I guess I&#8217;m struck by a contrast there with Chris&#8217; comment. If we are &#8220;ecumenical to a fault&#8221; (and that&#8217;s something I&#8217;ve often found myself thinking as well), then how much danger is there in anthropology of shortening our memories. I&#8217;d love to hear either of your comments about that.
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		<title>By: Robbie</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-620331</link>
		<dc:creator>Robbie</dc:creator>
		<pubDate>Fri, 23 Oct 2009 15:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://savageminds.org/?p=2821#comment-620331</guid>
		<description>Interesting write-up. I share your worries when it comes to this disciplinary enclosing. At the same time, though, I really do like all the attention the study of virtual worlds is getting lately. Anyway, thanks also for pointing out some valuable resources.</description>
		<content:encoded><![CDATA[<p>Interesting write-up. I share your worries when it comes to this disciplinary enclosing. At the same time, though, I really do like all the attention the study of virtual worlds is getting lately. Anyway, thanks also for pointing out some valuable resources.
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		<title>By: Wednesday Round Up #85 &#171; Neuroanthropology</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-619573</link>
		<dc:creator>Wednesday Round Up #85 &#171; Neuroanthropology</dc:creator>
		<pubDate>Fri, 16 Oct 2009 12:22:45 +0000</pubDate>
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		<description>[...] @ Savage Minds, Enclosure, Area Studies, and Virtual Worlds Looks like digital anthropology is coming of [...]</description>
		<content:encoded><![CDATA[<p>[...] @ Savage Minds, Enclosure, Area Studies, and Virtual Worlds Looks like digital anthropology is coming of [...]
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		<title>By: ckelty</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-619498</link>
		<dc:creator>ckelty</dc:creator>
		<pubDate>Wed, 14 Oct 2009 14:41:40 +0000</pubDate>
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		<description>so if enclosure is happening, then I&#039;m curious where?  Sociology has a peculiar ability to incorporate such things inside the family as long as the methods are something they can debate about.  Anthropology is ecumenical, often to a fault.  Speaking for Information Science (which I shouldn&#039;t do), I think there is  a sense that people *should* be owning it, but can&#039;t figure out what makes their discipline distinctive.  But Economics?  Engineering? Literature?  

And what about the handful of game studies programs that do exist?  RPI, USC Annenberg, University of Georgia (Maybe Casey O&#039;Donnell can chime in here, if he&#039;s reading).  Seems to me there are programs in existence, in process and in the works, though right now probably isn&#039;t the best time.

If Miller is right about Malaby&#039;s approach from the tradition of studying games, then there should be a place--a discipline even!--for game studies.  On the other hand, I am totally sympathetic to the overwhelming power of institutional inertia, professionalization and lack of funding... so maybe it isn&#039;t coming of age?</description>
		<content:encoded><![CDATA[<p>so if enclosure is happening, then I&#8217;m curious where?  Sociology has a peculiar ability to incorporate such things inside the family as long as the methods are something they can debate about.  Anthropology is ecumenical, often to a fault.  Speaking for Information Science (which I shouldn&#8217;t do), I think there is  a sense that people *should* be owning it, but can&#8217;t figure out what makes their discipline distinctive.  But Economics?  Engineering? Literature?  </p>
<p>And what about the handful of game studies programs that do exist?  RPI, USC Annenberg, University of Georgia (Maybe Casey O&#8217;Donnell can chime in here, if he&#8217;s reading).  Seems to me there are programs in existence, in process and in the works, though right now probably isn&#8217;t the best time.</p>
<p>If Miller is right about Malaby&#8217;s approach from the tradition of studying games, then there should be a place&#8211;a discipline even!&#8211;for game studies.  On the other hand, I am totally sympathetic to the overwhelming power of institutional inertia, professionalization and lack of funding&#8230; so maybe it isn&#8217;t coming of age?
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		<title>By: Women, Vampires and Gay Men - Idea of the Day Blog - NYTimes.com</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-619496</link>
		<dc:creator>Women, Vampires and Gay Men - Idea of the Day Blog - NYTimes.com</dc:creator>
		<pubDate>Wed, 14 Oct 2009 10:42:07 +0000</pubDate>
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		<description>[...] Digital Anthropology: the Study of Virtual Worlds &#8211; Savage Minds [...]</description>
		<content:encoded><![CDATA[<p>[...] Digital Anthropology: the Study of Virtual Worlds &#8211; Savage Minds [...]
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		<title>By: Women, Vampires and Gay Men - Idea of the Day Blog - NYTimes.com</title>
		<link>http://savageminds.org/2009/10/13/enclosure-area-studies-and-virtual-worlds/comment-page-1/#comment-619497</link>
		<dc:creator>Women, Vampires and Gay Men - Idea of the Day Blog - NYTimes.com</dc:creator>
		<pubDate>Wed, 14 Oct 2009 10:42:07 +0000</pubDate>
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		<description>[...] Digital Anthropology: the Study of Virtual Worlds &#8211; Savage Minds [...]</description>
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