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	<title>Comments on: My AAA papers up at Mana&#8217;o</title>
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	<link>http://savageminds.org/2007/12/10/my-aaa-papers-up-at-manao/</link>
	<description>Notes and Queries in Anthropology — A Group Blog</description>
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		<title>By: Paul G</title>
		<link>http://savageminds.org/2007/12/10/my-aaa-papers-up-at-manao/comment-page-1/#comment-145646</link>
		<dc:creator>Paul G</dc:creator>
		<pubDate>Tue, 11 Dec 2007 01:40:32 +0000</pubDate>
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		<description>I went ahead and submitted the &quot;Being in the World (of Warcraft)&quot; piece to Digg, since it seems like something that a large portion of Digg users (gamers, apparently) would be interested in.</description>
		<content:encoded><![CDATA[<p>I went ahead and submitted the &#8220;Being in the World (of Warcraft)&#8221; piece to Digg, since it seems like something that a large portion of Digg users (gamers, apparently) would be interested in.</p>
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		<title>By: JFMason</title>
		<link>http://savageminds.org/2007/12/10/my-aaa-papers-up-at-manao/comment-page-1/#comment-145576</link>
		<dc:creator>JFMason</dc:creator>
		<pubDate>Mon, 10 Dec 2007 23:36:35 +0000</pubDate>
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		<description>Quick comment on the WarCraft paper (may try to send some more responses after finals week)--There is a lot to say about the masculine elements of gaming culture (you briefly mention a &#039;sense of masculine competence&#039;) but don&#039;t forget there are women playing as well!  We are few and often invisible, but don&#039;t leave us out altogether.

You make an astute point about the fact that it is the limiting, goal-oriented nature of the game that makes it worthwhile to many players, especially the more devoted ones.  Looking at interface changes is an interesting way to get at that. . . I&#039;ll have to do some more thinking about the interface issue.  Thanks for some ideas to think about!</description>
		<content:encoded><![CDATA[<p>Quick comment on the WarCraft paper (may try to send some more responses after finals week)&#8211;There is a lot to say about the masculine elements of gaming culture (you briefly mention a &#8217;sense of masculine competence&#8217;) but don&#8217;t forget there are women playing as well!  We are few and often invisible, but don&#8217;t leave us out altogether.</p>
<p>You make an astute point about the fact that it is the limiting, goal-oriented nature of the game that makes it worthwhile to many players, especially the more devoted ones.  Looking at interface changes is an interesting way to get at that. . . I&#8217;ll have to do some more thinking about the interface issue.  Thanks for some ideas to think about!</p>
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		<title>By: MTBradley</title>
		<link>http://savageminds.org/2007/12/10/my-aaa-papers-up-at-manao/comment-page-1/#comment-145544</link>
		<dc:creator>MTBradley</dc:creator>
		<pubDate>Mon, 10 Dec 2007 22:33:22 +0000</pubDate>
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		<description>Your &quot;Being in the World (of Warcraft)&quot; paper is interesting, but how could you make it through the entire paper without citing &quot;Make Love, Not Warcraft&quot;?</description>
		<content:encoded><![CDATA[<p>Your &#8220;Being in the World (of Warcraft)&#8221; paper is interesting, but how could you make it through the entire paper without citing &#8220;Make Love, Not Warcraft&#8221;?</p>
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